Botcha is the ultimate 3D footwear tool, offering an intuitive user interface built on Rhinoceros. Discover all the features and preset that will speed up your modelling process.
Botcha accelerate workflows, reduce errors and enhances the virtual prototype quality by enabling the creators with powerful tools. With Botcha you can significantly reduce the amount of physical prototypes you will create. Streamline the process for carryovers and materialways with a few clicks.
Botcha’s UV tools allow for quick flattening, texture manipulations and material simulation. Precise unwrapping that minimize the distortion and automated chart layout that preserve the correct sizing with your 3D model.
Appling displacement textures to toolings and molded parts has never been so easy. Botcha tooling texture manager can handle textures from preview quality to production ready files. Export and clean your toolings directly for laser engravings or 3D printing.
Botcha offers presets to quickly add laces and stitching to 3D shoe models, saving time and effort. You can also create a custom library of patterns, ensuring flexibility and precision for tailored designs.
Use Grasshopper with Botcha to enhance automation and customization in your footwear design process. Create parametric models and automate repetitive tasks, enabling seamless adjustments and increasing efficiency.
Generate a 2D version of the 3D object minimizing the stretch of the original mesh. The 2D version will be stored within the object as a texture mapping channel.
Easily draw a curve laying on a mesh, simply selecting the mesh and choosing the points you want the curve to go through.
Texturing is a crucial step in creating realistic 3D models. With the UV Tranfer tool, you can ensure your textures are always perfectly aligned.
Moves planar curves from a flatten last to another one and generates two meshes with the same topology for the source and target last curves respectively.
This functionality allows an object to be modeled in an advantageous condition (e.g. on a 2D plane) and remapped onto another 3D surface.
Flatten the last and add its boundary to the document as a curve and simplifies the pattern engineers’ workflow.
Projects a mesh onto one or more other meshes. It is useful, for example, to "stick" objects like logos to the shoe.
Change a mesh by applying a transformation proportionally to neighbors of the selected vertices.